June 19, 2008

Galeria Noema está de cara nova

01

March 25, 2008

Documentário no Second Life

Independent Filmmaker Hosting a Unique Fundraiser to Help Underwrite
Documentary on Second Life**

April 6, 2008 Hyperborea Park South 156, 98, 22 Second Life:
Independent filmmaker Jason Spingarn-Koff is looking to residents of
Second Life to help underwrite the next phase of his documentary on
the popular 3D virtual world with a unique fundraiser. On Sunday April
6, 2008 from Noon to 3:00 PM SLT (Pacific Standard Time) Spingarn-Koff
will host an in world Perform-a-thon at Hyperborea Park South (156,
98, 22.) In return for pledges at the Perform-a-thon ? SL avatars will
have the opportunity to re-enact famous shots from movie history (such
as Easy Rider and The Shining) and pose for photos with friends. The
top 20 fundraisers win a chance to be extras in the movie and
invitations to a special preview screening event in SL (TBA) Avatars
can sign up to register and make a suggested pledge of $15.00 USD
(4000 lindens) at http://secondlifedoc.com or pay avatar Jay Spire
directly in world. * (New to Second Life? Sign up at secondlife.com
for a free account.) Builders are welcome to contribute movie scene
sets (costumes and props are also encouraged) at
http://web.mac.com/jskoff/sldoc/register.html; the best one wins a
prize of 10,000 Lindens!

Spingarn-Koff says, "After more than a year of self-financing, and
shooting more than 40 hours of material, I'm seeking donations to get
to the next phase. My goal is to finish by end of summer for
festivals, followed by theatrical release and television broadcast.
Your contributions will allow me to continue this extremely timely
project."

PROJECT SUMMARY: This feature-length documentary takes a first look at
how an emerging virtual society is having a profound impact on
people's real lives.

What if you could become someone else? A man or woman. Fashion model,
rock star, or medieval wizard. Even an animal. If you could be
anything, what would you choose? Welcome to Second Life. The program
(most refuse to call it a game) is run by a San Francisco company
named Linden Lab. Everything in this three-dimensional computer
generated world ? from island beaches to urban shopping malls -- is
built by millions of users, dubbed "residents," who log-in from across
the globe. The world even has a real economy, with more than $1
million changing hands every day -- sparking virtual jobs that pay
real profits and even make a few rich.

When does a game stop being a game? This film takes viewers across
that delicate and shifting line -- following people as they forge
virtual identities and relationships, with surprising effects on their
real lives. The story follows a small cross section of people inside
the virtual world and in real life, including: A young woman becomes a
star designer of virtual clothes and buildings. A couple falls in love
inside Second Life, meets in real life, and makes plans to live
together. A man adopts the avatar of a girl who he believes is the
expression of his subconscious. Another layer follows the growth and
evolution of the virtual world, from Linden Lab to Metaverse
visionaries. The bigger story is the birth of a new type of virtual
society that could have a major impact on real society in the future ?
affecting the way we all interact.

Filmmaker's Bio: Jason Spingarn-Koff (jskoff.com) is a New York-based
documentary filmmaker specializing in science and technology. He
co-produced NOVA's "The Great Robot Race," following a dramatic
competition to build robotic vehicles and race them across the Mojave
Desert in the DARPA Grand Challenge. He has produced and directed for
"History Detectives" (PBS), "Science Investigators" (PBS),
Frontline/World (PBS), and MSNBC, and was Development Producer for the
Emmy winning "Rx for Survival." His Masters thesis "Robofly," about
the quest to build the world's first robotic fly, aired on PBS and won
a national Student Emmy. Jason is a graduate of Brown University and
the UC Berkeley Graduate School of Journalism.

Media Contact: Jason Spingarn-Koff at info@secondlifedoc.com, Jay Spire in world
or KeikoKetsugo@aol.com or in world Keiko Ketsugo.

*All proceeds go to the film. Contributions are not investments and
will not be repaid.

http://secondlifedoc.com

**Second Life is a 3-D virtual world entirely created by its
Residents. Since opening to the public in 2003, it was grown
explosively and today is inhabited by millions of Residents from
around the globe.

November 12, 2007

Aksioma presents

Performance_001_2

a new reenactment in the frame of the platform RE:akt!

 

 

EVA AND FRANCO MATTES aka 0100101110101101.ORG

Synthetic Performances

Curated by Benjamin Weil

 

PERFORMA07, biennial of visual art performance

Artists Space, New York

November 13, 2007 at 7pm NY time (GMT -5)

+

in Second Life at Odyssey at 4 PM (Second Life time)

 

Produced with the support of Aksioma - Institute for Contemporary Art, Ljubljana.

 

 

About the project

-----------------------

Synthetic Performances is a series of historical performative reenactments that take place in virtual worlds and videogames. This ongoing project, which started in January 2007, includes reenactments of: Chris Burden's Shoot; Vito Acconci's Seedbed; Valie Export's Tapp und Tastkino, and Joseph Beuys' 7000 Oaks (in progress).

 

For PERFORMA07, Eva and Franco Mattes will stage a selection of three of their Synthetic Performances, including the new reenactment of the performance Imponderabilia by Marina Abramovic and Ulay. The artists will conduct these performances through avatars, constructed from the shape and surface of their own bodies, in the online world Second Life. For this event, people are invited to attend the live performances at Artists Space or to connect through Second Life from anywhere in the world.

 

"Eva and I - declared Franco Mattes - we hate performance art, we never quite got the point. So, we wanted to understand what made it so un-interesting to us, and reenacting these performances was the best way to figure it out. We have always been very attracted by things we don't like: Nike, the Vatican or Hollywood crap movies."

 

About the authors

-------------------------

Eva and Franco Mattes are internationally recognized as supreme interventionists. Most of their projects involve different forms of media hacking and bogus culture trafficking. In one instance, the duo temporarily hijacked the Nike logo for a public installation in Vienna; in another, they created an entirely fictional artist, only to murder him once he was sufficiently famous.

 

 

About the platform RE:akt!

--------------------------------------

RE:akt! - meaning not only "to act again" but "to respond to/react upon" and "Regarding: act!"- confronts current ideological and intellectual canons, power structures, policies, and distribution channels by re-enacting selected historical events. Through processes of analysis, deconstruction, re-enactment and (re-)reporting, the intermedia research and presentation project RE:akt! examine's media's role(s) in manipulating perceptions and creating (post)modern historical myths and contemporary mythology.

 

RE:akt! is supported by the Ministry of Culture of the Republic of Slovenia, the Municipality of Ljubljana and the European Cultural Foundation.

 

 

Contact:

Aksioma - Institute for Contemporary Art

Neubergerjeva 25, 1000 Ljubljana, Slovenia

Tel: +386 (0)591-90876

GSM: +386 41 250 830

Skype: aksioma4

October 15, 2007

Abertura da exposição

Exposio_011_copy

October 12, 2007

Triglav

Noema_gallery Triglav OHO, Irwin, Janez Jansa, Janez Jansa and Janez Jansa

 NOEMA. Digital Art-www.noema.art.br

 15 October - 15 November 2007

 Exhibit Curator: Zdenka Badovinac

Text: Misko Suvakovic

 

A paralel exhibition will run in First Life at the Mala galerija - Moderna

galerija / Museum of Modern Art, Ljubljana, Slovenska cesta 35, SI-1000

Ljubljana, Slovenija, www.mg-lj.si

 Production: Aksioma - Institute for Contemporary Art, Ljubljana

(www.aksioma.org)

Co-production: Moderna galerija, Ljubljana; Maska (www.maska.si); NOEMA.

Digital Art (www.noema.art.br) and Zavod Masa

July 19, 2007

Van Gogh's Starry Night @ Second Life

Starrnitesl What Robbie Dingo has done is something Akira Kurosawa only envisioned: brought Van Gogh's masterpiece to rich, three dimensional life, and for a brief moment, recast it as a living place. (Brief, for the construction was always intended as a temporary project, "so it's all been swept away now, leaving only the film behind.") But for a breathtaking moment (this is my favorite shot, above) you get to the most iconic of starry nights recast under the rising sun.

"One of the challenges was to make it look fluid and simple," Robbie tells me. "If I have got it right, then it should look like something that was thrown together very quickly, but in reality I worked on this in dribs and drabs over a number of evenings."

Link

July 05, 2007

Second Life Challenges Real World Bureaucracy

1

We all know how long it can take a governmental body to complete a project -- Operation Iraqi Freedom anyone? Frustrated with the lack of movement and community involvement with a plan to build a new garden in the central Halles area of Paris, local residents started a competition within Second Life to come up with possible designs for the real world location.

While the association knows that the winning design (whose creator won 275,000 Linden dollars) won't be implemented because it doesn't consider real world conditions, they're hoping the competition will put pressure on the mayor to move this project along. It's been in talks since 2004.

The main prize went to Joshua Culdesac and Piper Pitney, who's idea included ambitious water features and an ice rink. Smaller prizes were also awarded, including 40,000 Linden dollars to a six-year-old in the children's play area category.

According to an article in BBC News: "Some of the participants in the competition spent up to a month working part-time on their entry, says Accomplir vice-president Gilles Pourbaix."

[image via BBC News]

http://blog.wired.com/underwire/2007/07/second-life-cha.html

July 02, 2007

Arquiteturas improváveis

Snapshot_066_th O projeto "Arquiteturas Improváveis" faz parte da exposição "Memória do Futuro" e estréia nesta quarta-feira, 04/07, no Itaú Cultural e fica em cartaz até 09/09. O projeto foi desenvolvido pela Giselle Beiguelman e Vera Bighetti com participação de Lalai e Juliana Constatino.

O projeto tem por mote o público como protagonista do processo expositivo e o Second Life como um espaço de horizontes em aberto e sem paralelo no mundo físico.      

Parte-se dos princípios da endofísica de Otto Roslër, que desembocaram na teoria do caos, para criar um espaço que desafia a percepção dos interatores e reage à sua presença, sendo remodelado e sofrendo mutações estruturais quando visitado e percorrido.      

Em um terreno no SL, implantamos edifícios de arquiteturas improváveis, suspensas, transparentes e sem colunas, com formatos inusitados que permitem navegar no seu interior e exterior, atravessando as paredes e mesclando-se com a estrutura.      

Trata-se de ambientes arquitetônicos que assumem “a cara do público”, ao serem modificados pela presença dos visitantes, por meio de mutações em suas cores e testuras que se transformam nossas arquiteturas improváveis..      

'Esculturas de imagens’ transitórias, baseadas em materiais líquidos e gasosos, sem portas ou janelas, são um convite à exploração por sentidos emergentes nos contextos dos espaços imersivos.

O projeto se desenvolve no SL em três espaços: Itaú Cultural, Ilha Búzios e na Galeria de Arte Digital Noema.

+ informações: www.noema.art.br/ai

June 28, 2007

Odyssey

Orquestra interativa. Projeto em que diferentes “Huds” ao serem tocados produzem música. A abertura do projeto se deu como um grande happening que mistura realidade e virtualidade. O evento foi transmitido on line para uma Galeria de Londres e vice versa.

 

SL URL:Odyssey_1323023_004 Virtual Haidplatz, Odyssey (13, 230, 23)

June 26, 2007

second fest

Secondfest

A Intel, que dispensa apresentações, e o Guardian, um dos jornais mais respeitáveis do mundo, promovem neste findesemana o SecondFest. Além de um grande nome e site com cara de moderninho, o evento vai trazer um monte de celebriddaes do showbiz para o SL. Tudo no maior clima parecido com Nokiatrends, Motomix, Skolbits. De quebra, mostram como um bom Duo Centrino pode melhorar seu look & feel do/no SL. Confira: http://www.guardian.co.uk/secondfest/

Boa idéia de campanha.
BTW, até quando vamos insistir na tese de fazer do SL um mundinho igual ao nosso?

nowhere

  • Imagem349
    Noema's 1st exhibition. by Giselle Beiguelman. nowhere/anywhere/somewhere highlights the cinematic experience of space in Second Life. It intensely exploits its resources of zooming, camera movements and ways of displacement in the environment. The visualization resources give/create/invent meanings for the artist's images. Fragments of daily life, captured with a mobile phone, the images in this exhibition are a permanent remix process, rendered by the avatars it interacts with.

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